Post by Admin on Feb 9, 2014 12:35:07 GMT -8
God & title: Kyogre, King of the Ocean
Quote: "You're mostly water anyways"
agenda: Those who follow Kyogre are tasked with flooding the world.
Taboo: Followers of Kyogre are forbidden from eating non-aquatic plants and wildlife.
Aquatic: Disciples can breathe underwater and drink all forms of water with no ill effects. Disciples also become unusually adept at swimming, and can travel underwater at high-speed.
Waterbending: Exactly what it sounds like. Start off as a novice and work your way up.
Pantra rhei: Kyogre grants the disciple enhanced reflexes and awareness of the fast changing flow everywhere. Disciples can also anticipate events more easily. This ability gets more powerful with favor.
God & title: Yveltal, Embodiment of Death and Decay
Quote: "Ashes to ashes, dust to dust."
agenda: Disciples of Yveltal are to punish those who lengthen their lifespan beyond the predestined length in any way, be it by magic or science.
Taboo: Disciples of Yveltal should not make any attempt to extend the lifespan of any living creature.
Sap: The disciple can take away from the lifespan of any living being and can either use it on themselves to extend their lives or store it somewhere for later use. If the life energy is stored, it can be used to amplify the effectiveness of items, perks, etc. The disciple cannot give away accumulated lifespan.
Deathly form: The disciple can assume Yveltal's form and powers, although the powers will be much weaker and the form much smaller (about the disciple's size). Everything the disciple touches will go through accelerated aging and decay, if the disciple wishes it so. The powers in this form become stronger depending on the Disciple's influence.
Steal: The follower can transfer their consciousness into any human or animal, killing the original inhabitant and leaving the old body to wither to dust. Difficult to do sparingly but becomes much easier the closer the follower is to death. If the follower takes the body of another human, the new body will slowly morph into their original body's shape, gender, and form.
God & title: Celebi, Forestborn and Timekeeper
Quote: "Nature needs only time to produce its bounty."
agenda: Disciples of Celebi are to defend and be sustained by wildlife and forests. Disciples are also charged with the task of keeping the flow of time stable.
Taboo: Followers of this path are forbidden from residing in urban areas for prolonged periods of time. Followers are also prohibited from changing the past in a way that renders the flow of time unstable and also cannot contribute to deforestation
Timewalker: The disciple can travel throughout time. S/he'll only be able to go forwards of backwards by mere seconds, but this can be extended with favor. The only event the disciple cannot change is the agreement between the disciple and Celebi. The disciple can also notice irregularities in time (i.e. a pile of mold turning into a fresh loaf of bread) and can either fix them or make them worse.
Gardener: Those who chose this path will have control over plant live. This includes spontaneous generation, accelerated growth, and movements that plants aren't typically capable of.
Kindest Friend: Celebi grants the follower the ability to summon wild animals. S/he will not control them though, and animals are free to not help the Disciple.
God & title: Zekrom, Champion of Ideals
Quote: "If we can improve this land, we must!"
agenda: Those who chose this path are tasked with creating a utopia. This goal is to be accomplished by any means necessary.
Taboo: Disciples are to eliminate those who stand in the way of the future utopia.
Combine: The disciple can merge together with a follower of Reshiram and Kyurem. So far, every attempt to do so has resulted in a failure, as the disciples' minds were too different, which let to mental collapse followed by death. A successful Combine, however, would result in unfathomable power.
the goal: The disciple has an innate vision of what the future utopia shall be like. The disciple can show others what the utopia looks like. The amount of people who can see the utopia simultaneously depends on favor.
Zap: The disciple can electrocute anyone who disagrees with them or their ideals. Wattage and amperage improve with training and favor.
God & title: Reshiram, Seeker of Truth
Quote: "There is only the truth. In its presence, dishonesty is set aflame for all to see."
agenda: Those who follow Reshiram are tasked with finding and spreading the truth behind misunderstandings and lies.
Taboo: Disciples of Reshiram are forbidden to lie at all. Not even white lies are permitted
Undeceived: Reshiram grants the disciple the ability to see through all disguises, proxies, and lies. This ability improves with favor.
Blazing Truth: The disciple can set fire to anyone who lies to them. The fire can be extinguished via conventional means, but is more easily extinguished by the liar admitting his lie, or the disciple extinguishing it themselves.
Combine: The disciple can merge together with a follower of Zekrom and Kyurem. So far, every attempt to do so has resulted in a failure, as the disciples' minds were too different, which let to mental collapse followed by death. A successful Combine, however, would result in unfathomable power.
God & title: Giratina, He who is Bound and Shackled
Quote: "Freedom is the right of all sentient beings."
agenda: Disciples of Giratina are to break the chains of tyranny and slavery whenever possible.
Taboo: Those who choose this path are not to restrain anyone against their will. they are also forbidden to turn away any legitimate plea for help.
Door to anywhere: The disciple can open a door and, instead of going to the door's typical destination, will instead lead to the distortion world. The disciple can then go anywhere in the world where there is a door and these trips take a few minutes at most if the disciple isn't lollygagging. the disciple always has an innate sense of where his/her destination is in the distortion world. Others brought in by the disciple may get lost without his/her help.
skeleton key: Giratina grants his followers the ability to unlock any door and lock. Additionally, the follower can also render any object used to restrain useless.
Shadow Force: Disciples gain the ability to cast a corrosive, shadowy form of antimatter at objects and foes- in tiny amounts. The amount of antimatter able to be used and its ability to break down more substances increases with favor.
God & title: Kyurem, the Unwhole
Quote: "I desire more."
agenda: Disciples of Kyurem are to obtain as many things as possible. These apply to tangible things, like money and land, and intangible things, like knowledge and trust.
Taboo: Kyurem abhors any sort of loss, and punishes disciples who do not replenish their losses within a reasonable amount of time.
Consume: The disciple can consume a living being entirely, gaining their memories, worldview, etc. How quickly (and successfully) the disciple can do this depends on his/her favor.
Freeze: the disciple gains the ability to slow beings and objects by removing heat from them. High enough favor allows objects to be frozen split. this can also be used to put one's self in cryo-stasis for extended periods.
Combine: The disciple can merge together with a follower of Zekrom and Reshiram. So far, every attempt to do so has resulted in a failure, as the disciples' minds were too different, which let to mental collapse followed by death. A successful Combine, however, would result in unfathomable power.
God & title: Rayquaza, Ruler of the Skies
Quote: "We are unbound. We are free."
agenda: Those who follow Rayquaza are tasked with preventing Kyogre and Groudon from accomplishing their goals. They are also charged with protection of the sky.
Taboo: Disciples are forbidden from polluting the air. This includes using cars, making fires, or otherwise.
Airbending: Exactly what it sounds like. Start off as a novice and work your way up.
Eyes of the sky: You can see much further through the atmosphere than any normal being. Those distance of sharp vision increase with favor. High ranking disciples can even look into space, to see incoming threats. Rayquaza also grants the disciple increased hand-eye co-ordination and better accurate with ranged weapons.
Atmosphere Control: The disciple gains the ability to change certain gases from one element to the other. High enough favor allows a wider spectrum of possible gases and the ability to create such cases from empty space.
God & title: Darkrai, Warrior of the Night
Quote: "Suffering is the only constant in this world."
agenda: Those who take this path are rewarded for creating suffering and social regress. Unlike other gods, Darkrai does not punish his disciples for not following this agenda.
Taboo: Those who take this path are mocked and attacked by other followed of Darkrai for not following the agends (i.e., doing "nice" things,).
Living Nightmare: Followers of Darkrai can create vivid nightmares for anyone that is nearby and asleep. With training and favor, these nightmares can travel farther and cause mental trauma. Skilled disciples can create nightmares while their victim is awake, and a few disciples can even cause mass hallucinations.
Insanity: No matter what the intentions of the disciple were at first, s/he will eventually hunger for causing pain and misery.
Shadowform: The disciple can press themselves against a flat surface and become a shadow. The disciple can also hide within someone else's shadow.
God & title: Ho-Oh, Diety of Life and rebirth
Quote: "Tragedies will fade in the light of the future."
agenda: Those who follow Ho-Oh are tasked with the preservation of the cycle of life.
Taboo: Disciples are forbidden from ending life prematurely without just cause.
Reincarnate: The disciple can revive anyone they think about if the person hasn't been dead for a year. However, using this power will result in someone who knows the disciple to partially or completely forget about the disciple. How much is forgotten depends on how long the revived has been dead. With favor, the disciple can choose who forgets and how much they forget.
Sacred Fire: Ho-Oh grants the follower the ability to make special fire.
Avatar Form: The disciple can turn into a small Ho-Oh. In this form it can fly, breathe firm and amplifies the range of regular abilities (i.i. revive a town wiped out by Deoxys/Genesect followers)> After using it, the disciple becomes an egg in a pile of ashes. The egg hatches within a week and the reborn disciple retains all memories and favor, but the body is smaller. S/he will grow to the original size in another week. If the egg is crushed before the disciple hatches, then s/he will die.
God & title: Mewtwo, Progeny of Science
Quote: " I am nothing more than what you are, and with time, we will become gods ourselves."
agenda: To advance the power, technology, and wisdom of all mortal beings.
Taboo: Followers are prohibited from spending excess time in nature (except for research/work) and must never stand to personally gain from any technology they develop, nor prevent others from using it.
Telekinesis and Telepathy: Exactly what it sounds like Like a muscle
Detection: Disciples of Mewtwo can feel the presence and location of other disciples (This is harder to do with Darkrai's Disciples). Other disciples can detect followers of Mewtwo as well, but are incapable of pinpointing their exact location.
Scientific Premonition: Followers' IQs instantly jump to at least "genius" level and all scientific knowledge is granted to them. Followers also become instantly aware of all advances in science as they are made.
God & title: Groudon, Sultan of the Earth
Quote: "The Earth became home to those who could not find peace in the sea. The power of survival is ours to spread."
agenda: Those who follow Groudon shall be tasked with expanding the continents and drying up the oceans.
Taboo: Followers of Groudon are not to eat any aquatic plants and wildlife.
Earthbending: Exactly what it sounds like. Start off as a novice and work your way up.
Earthly: Groudon grants his followers immunity to extreme heat, smoke, and dehydration. Followers also gain increased strength and pain tolerance.
Ouden Meneil: Groudon grants his followers the ability to see from where the land masses and landscape have changed. Followers had also perceive events from the long past vaguely. The perception gets more clear with favor.
God & title: Latios and Latias, the Two that are One
Quote: "The world doesn't move to the beat of just one drum."
agenda: Disciples of the Eon Duo are to promote and enrich love, peace, unity, and harmony in all of their forms. They will be partnered with another Eon follower of the opposite gender.
Taboo: Followers are only truly empathetic with their partners. Followers act in secret. They are also forbidden from acting in a way that would unjustly break or damage a relationship.
Guardian Angel: Females gain the ability to become completely invisible, males gain the powers of flight and super-speed. However, both powers are available to both disciples when they are close. More favor makes you totally unable to be tracked or faster and easier travel.
Polyglot: You may communicate in any and every language and have basic understanding of world cultures. You may also telepathically communicate with your partner. More favor allows for telepathic communication with people aside from their partner and emotional healing.
Empathyl: Followers can sense the emotions of those around them and heal broken moods. Followers also automatically see the best in their partner and begin to appreciate, work to please, and cherish their partner. (This will not always lead to a sexual/etc. relationship).
God & title: Victini, Harbinger of Victory
Quote: "Winning is all that matters!"
agenda: Followers of Victini are to become victorious at any challenge presented to them, even if they must resort to cheating. Turning down the challenge is not as bad as losing, but discouraged nonetheless.
Taboo: Losing a challenge can lower favor. Denying challenges repeatedly is also forbidden. A low enough favor can result in powers being revoked until further notice.
Luck: The disciple has an increased change of gaining victory in any and all agars. The effectiveness of this perk depends not only on favor, but also on the number of consecutive victories made before accepting the challenge.
Redeem Victories: The disciple can manifest their accumulated victories into any object or being. Victories that involve high-risk challenges are worth more and beings/objects of higher sentience/worth cost more to make. Consecutive victories are also worth more and using them does not break the chain.
Adrenaline Nuke: The disciple can "burn" their victories. S/he gains a rust of energy, increased stamina, speed, strength, and mental processing speed. Their body also becomes incredibly warm, burning anyone they touch. This power is amplified when in the presence of other Victini followers. Additionally, Victini followers cannot burn each other while in this state. Attempting to burn more victories than what they have will result in negative victories or "Defeats."
God & title: Deoxys, Master of the Genome
Quote: "Damned are the meek; let them inherit nothing."
agenda: To improve the power and efficiency of living being via genetic mutation.
Taboo: The disciple must kill those who deny or attempt to halt genetic progression. Those who hold back progression deserve nothing, not even life.
Gene Shift: The disciple can assume a form based on attack, defense, and speed. The disciple's metabolism increases significantly while in these formes.
Mutate: Deoxys grants his followers the ability to change the genetic makeup of any living organism. The disciple will only be able to do light cosmetic changes at first, but can eventually make drastic changes to the being's genes.
Achieving Perfection: Slowly gain understanding of what the perfect being is. However, the disciple slowly mutates to match deoxy's makeup and form.
God & title: Genesect, Bringer of War
Quote: "There is no avoiding war, it can only be postponed."
agenda: Conquer and establish mastery over all regions of the globe
Taboo: Genesect's disciples cannot form friendships or accept aid from other the disciples of other gods.
Comrades: Disciples of Genesect can coordinate, execute battle plans, and are more likely to be friendly with other disciples of Genesect. They can sense when other disciples of Genesect are in the area, but cannot distinguish another gods disciple from a normal person.
Engineering: Gains mastery over all engineering and cosmetic techniques. Anything that is newly invented the disciple will instantly master.
Combat Mastery: Genesect disciples gain instant mastery of all weapons. They also have increased strength, stamina, and pain threshold.
God & title: Xerneas, Avatar of Life and Health
Quote: "In three words I can sum up everything I've learned about life: It goes on."
agenda: Extend the lives ofthose around them, punish those who try to kill anyone prematurely. Assist those who wish to extend their lives and others, as well as healing the sick.
Taboo: You must never kill someone, even if you are trying to defend yourself.
Breath of Life: Cure sickness and heal wounds with a single breath. Can revive dead plants.
Embodiment of Life: You can take on the form of your god and its abilities, although slightly smaller in scale and power. In this form you can make people young, and transform into a tree-like state that allows you to heal and rejuvenate your body, efficiently making you reverse in age until you are in your prime. You can only assume this form at night.
Growth: Then the area around you into a field of life. Plants with healing properties come to life around you, the wounded are healed, the sick are cured, longevity is extended, and the tired are revitalized. This affects a large area and saps the user of energy. If used too much in rapid succession, you revert to the tree-like state for days until you are completely rejuvenated.
God & title: Uxie, Mespirit, and Azelf, The Trinity of Humanity
Quote: "An individual has not started living until he can rise above the narrow confines of his individualistic concerns to the broader concerns of all humanity."
agenda: To promote Mental stability, Intelligence, and Leadership among there peers. They should strive to be the best person they can be and promote this in others.
Taboo: To belittle anyone, and deprive them of knowledge. A disciple of the Trinity should never try to destabilize someone's mind, or being.
Soothing Aura: Their presence will sooth tensions and alleviate stress- even promote confidence and concentration. People can learn better around the disciple.
Red Chain: They can bind a person in a brilliant red gem chain that disables mobility. While bound the disciple can interject their mind into the bound subject's and fix mental disabilities or completely calm them down. If the user seeks to do so, they can wipe the memories of the bound. There is danger in this: if the disciple is interrupted it can completely destroy the bound's consciousness, turning them into a mindless slave or wild beast.
Blinding Will: The disciple can break out of mind control, body-numbing pain, and anything forced on their consciousness through sheer willpower. They can share this feeling with others, though not as efficiently. The higher their favor with the Trinity, the stronger this ability effects themselves and others.
God & title: Shadow Lugia, Spreader of Shadows and Darkness
Quote: There is no Good or Evil only Light and Dark. And forcing the darkness in ones heart is the fastest way to power.
Agenda: Followers of Shadow Lugia are to promise their whole being to him. To spread and create Shadow pokemon and to be his soldiers, servants, and subjects. They are to "unpurify" as many Pokemon as they can and spread shadow and darkness across the world. They are to spread the word about the shadows and darkness in ones heart and how it can make them stronger, how serving Shadow Lugia will make them stronger. Most Shadow Lugia followers are in automatic camaraderie with disciples of Darkrai, however Shadow Lugia will deal punishment himself and does not allow followers to harm a follower unjustly and without his permission, nor are they to attack followers of Darkrai, despite Darkrai's rules, without a just cause.
Taboo: Followers are to never try and "purify" a sentient being, or draw them away from the darkness. They are never to kill right away and instead try and make more followers. If a being shows no possibility of converting they are to be left alone unless they make a point at becoming an enemy or until Shadow Lugia deems it time to intervene again.
Shadow manipulation: Complete and utter control and/or manipulation over shadows. No training because your using the darkness in your heart for the fastest way to power. (if its not uber broken or insta-kill, which we cant do anyways, you can probably do it) This also means the less darkness in your heart the weaker your power.
Shadow induction: Disciples of Shadow Lugia are able to see darkness in someone/things heart and what causes it. For humans they can then capitalize on it, so it spreads and grows and use that against the person to bring entice them to join Shadow Lugia. This feat its harder for subjects that are innocent(Jirachi, Mew, Celebi, etc) and suicune and their followers. (And yes all you other followers. You do in fact have evil in your heart some where. No one human is 100% good, plus being 100% makes you a sue/stu)
For pokemon they can turn any pokemon into a shadow pokemon, however this feat drains energy based on situation. One pokemon, wild or not, simple. A hoard or group will leave you tired. Trying this feat on a deity will be next to impossible alone. And an anti-deity (only eon twin followers as of now) will be impossible without Shadow Lugia intervening himself.
Secondary God: Shadow Lugia allows for followers to join a second deity as long as said deity is neutral or in league with Shadow Lugia and its ideals AND the follower(s) have enough favor with Shadow Lugia. Those with high enough favor are allowed to join deities that would oppose Shadow Lugia in an act of infiltration, but will suffer dire consequences for those who defect. This however does not work in reverse. Someone who is already a follower to another deity must first denounce that deity, accept Shadow Lugia as their sworn god, gain enough favor, and then they can join another deity.
God & title: Entei, God of Flames
Quote: "I will cleanse everything in fire and flames. The world will be Engulfed in the flames of my wrath."
agenda: The disciples of Entei must clean the world with flames, and burn down whatever is old and weak. They make room for the new and strong.
Taboo: The Disciple cannot interfere with advancement, and cannot halt the old being replaced with the new.
Engulfing Flames: The Disciple breaths black flames of utter consuming. The flames will completely destroy, only leaving fine ash. It is near impossible to put these flames out.
Firewalker: The disciple of Entei can walk though flames completely unharmed. As well as this, they can also turn into a djinn of complete flame, and "skate" across the land- a trail of flame in their wake. In this form they can skate across the surface of water.
Internal Heat: The Disciples have an abnormally high body-temperature, but for good reason. If the disciple wills it, they can increase their body temperature to the point where they can melt things on contact. On top of this, they can regenerate body parts in a fast molten-ash-like regeneration- shedding off ash as the part regrows. This makes it so they're extremely hard to kill, because they can even regenerate their head. But this varies depending on how much favor the disciple has with Entei. This ability also gives them an elongated lifespan.
God: Mew - Maker of Fun and Mischief
Quote:“The only rule is, that there are no rules”
Agenda: To spread fun times and enjoyment to the people around the world in whatever way possible.
Taboo: The only taboo is not having fun, one must always have fun when they are a follower of mew, other than that there are no rules. Breaking taboo will be fixed by dressing up as a clown and juggling rolling pins while riding a unicycle (There is no need to pay for breaking taboo, this is just what mew suggests.)
Metronome: This ability has a completely random effect, using it may cause candy to rain from the sky or may cause 20 balloon animals to come out of the palm of your hand. Or maybe blow up whatever you touch next.
Shapeshifting: The disciple can turn into any object thinkable, they can turn into a giant dragon that breathes fire or they can turn into a cat playing a piano, or a sneezing panda. The options are endless. The size and magnitude of the shapeshift depends on favor
No consequence: The disciple can talk their way out of any bad situation. You blow up someones house by accident, you can talk your way out of it. You cut someones arm off with murderous intentions, say sorry and all will be fine again. Or just talk your way out of intimidating situations. Bigger situations may only be talked out of if one has enough favor.
God & title: Swords of Justice Quartet, Virizion, Terrakion, Cobalion, and Keldeo
Quote: Do what is noble and right
Agenda: To defend the weak from the strong and carry out justice even to the point of their own death.
Taboo: Disciples of the Swords of Justice may not oppress others, nor may they ignore any injustice that they are aware of. They may not cheat or break any rules they are aware of unless the rules themselves are unfair, and even then they may not break those rules on their own behalf.
Sacred Sword: Disciples of the Swords of Justice are able to produce and manipulate any kind of blade they desire.
They automatically have a basic level of competence with the weapons they produce, but they must practice if they wish to obtain mastery of any given kind of blade. However, they can add special qualities to the blade such as having it be a flaming or icy weapon depending on how much favor they have.
Chosen Blade: Disciples of the Swords of Justice gain different abilities depending on which of the four Swords they most identify with. Those who identify with Cobalion gain increased tactical knowledge and are able to inspire others to follow them more easily. Those who identify with Terrakion become stronger and heal more rapidly from injuries. Those who identify with Virizion are able to move more quickly and precisely. Those who identify with Keldeo gain the ability to manipulate or "bend" water. These abilities become more potent with favor and, in the case of Keldeo, practice.
All for One: When a disciple of the Swords of Justice is fighting alongside anyone else, she gains a minor boost to her physical abilities for each ally present. Additionally, when a disciple of the Swords of Justice fights alongside any other disciple of any other god, she gains limited access to that disciple's ability (as if she was a new convert to their religion). When fighting alongside another Swords of Justice disciple, the disciple gains access to their Chosen Blade ability and can use it at the same level as their current favor/experience permits.
God & title: Suicune, the Purifier
Quote: "All streams flow from a single course to cleanse the blood from polluted hands."
Agenda: To purify. The Disciples of Suicune must purify wherever they go, whether it's a soul, a mind, or even the water.
Taboo: A disciple of Suicune must never corrupt or dirty, or they will loose favor. If they lose to much favor with their god, Suicune may "purify" the Disciple's mind, and wipe them of their memories.
Water Walking: The Disciple of Suicune can walk on water it they want to do so. As they walk on the water, the water becomes clean and pure, and all pollutants dissolve.
Purifying Touch: They can extract the corruption of a person in a single touch and bring it into themselves, and breath it out as a breath of steam. If the Disciple wishes to do so, they can hold back releasing the corruption for a short amount of time. It they hold it in themselves for to long, they risk becoming sick. With high enough favor, they can breath the corruption into another person temporarily as a sort of punishment. The Corruption will wipe the person's mind clean, and exit the body.
Avatar of Purity: The Disciple becomes Suicune, and has the same abilities as Suicune. In this form they can understand pokemon, and travel as fast as the wind.
God & title: Unown, Creators of Language
Quote: Knowledge, emotion, and society are only possible through language and communication.
Agenda: Followers of the Unown are to devote their lives to spreading knowledge to all beings intelligent enough to understand it. They are always to keep a written record of their experiences for the sake of posterity. They ought to attempt to decipher any written records they do not understand and to serve as mediators in communication when they witness a situation in which one being does not understand another. Finally, they are to attempt to capture the nuances of emotion through language.
Taboo: Followers are forbidden from destroying or modifying written records. They must attempt to protect any written records that are under immediate threat of being destroyed.
Truespeech: Regardless of what language a disciple of the Unown speaks, any being within earshot understands what he is saying as if he was speaking in their native language. The disciple is also able to understand any language spoken as if it was his native language. Disciples with sufficient favor are also able to understand and speak with objects such as plants and buildings, although these are unable to communicate anything outside of broad concepts.
Photographic Memory: Disciples of the Unown are able to remember anything they have ever read or written immediately and without effort. They are also able to remember images perfectly if and only if they decided to remember that image while they were looking at it.
Word Essence: Disciples of the Unown are able to draw out the pure essence of a word, causing it to manifest physically. For instance, a disciple being threatened by a crowd of people could use the word "shield" to protect themselves or the word "disperse" to push them apart. Their ability to control the manifestation and the power of it increases with favor.
God & title: Raikou, Bringer of Storms
Quote: "I will protect, I will keep balance."
Agenda: Raikou's agenda should be to protect the disciples and stop them from destroying eachother
Taboo: They should never tip the balances for one god over the others.
Cloud Rider: They can ride on a small Thunderhead, and as they ride on the cloud, a storm follows them. They can control the power of the storm as they gain more favor. If the disciple wishes to, they can bring the essence of the storm into them, and run very, very fast.
Shout of Thunder: The Disciple can let out a bellowing shout that carries with it a Sonic boom. The shout can blast people back and even knock them out. The power of this increases with Favor.
Lightning Strike: The Disciple can summon lightning at anytime and from anything. The power of the lightning can vary as the disciple wills it. How well they can control the power of the lightning and how powerful they can make it varies with Favor.
God & title: Jirachi, the Granter of Wishes
Quote: Wishes always come true! You mustn't ever give up!
Agenda: Disciples of Jirachi must seek to fulfill their own wishes and assist others in fulfilling their wishes. They are to always try to encourage hope and help people find their way around barriers to help them achieve their dreams.
Taboo: A disciple of Jirachi is not allowed to encourage others to give up what they are doing, regardless of how much they agree or disagree with the wished-for outcome of the other person's actions.
Wishmaker: Upon choosing Jirachi as a god, a new disciple must choose a wish of theirs that they want to fulfill. Whenever they are acting in a way that will fulfill their chosen wish, they gain increased cognitive and physical abilities and greater resiliency. Additionally, if a disciple is successful in granting the wish of another person, they may also grant a minor wish of their own immediately. This ability becomes stronger with favor.
Celestial Advisor: When listening to another person speak about their goals or wishes, a disciple of Jirachi gains insight in ways to assist them in fulfilling their wishes. When anyone acts on the advice of a disciple of Jirachi, that person gains a temporary boost in their cognitive and physical abilities.
Hibernation: As long as they have not yet physically died, disciples of Jirachi may enter a state of suspended animation that heals all of their wounds and restored their energy. The amount of time needed depends on the extent of the disciple's injuries and their favor. Disciples are immune to any outside interference except for divine abilities that aid their healing process while in this state.
God & title: Lugia, Guardian of the Seas
Quote(optional): We are the storm that protects the oceans.
Agenda: Protect the Oceans and all its denizens as a whole. This does include keeping balance in the food chain so hunting is alright if not excessively.
Taboo: Water pollution of any form, excessive killing of the seas denizens, ignoring problems of the ocean such as unnatural or man or non deity caused storms or disasters.
Eye of the storm: Disciple of Lugia can calm or create storms around them, as well as control them in certain ways. They can control the wind force/speed and direction, however they cannot control the weather pattern itself, meaning if there is a blizzard they're controlling a blizzard, if its a sandstorm, they're controlling a sandstorm. How much control over the storm and the size they can calm/create is all varied upon favor. Followers can come together to calm or create stronger storms.
At one with the Ocean: Lugia gives his disciples the ability to be come one with water. becoming almost invisible in it. They can also control it in like a fused state, or were-water and this allows for regeneration though water. this cannot reverse death or grow severed body parts but it can connect the body parts.
Avatar Form: Disciples become a baby like Lugia and gain similar powers to it as well as strengthening the other powers and being able to call upon water pokemon to fight for them. In this form the disciple can control any and all water pokemon but a trainer can tell the pokemon to deny the order and it will be absolute to that pokemon
Name:Cresselia Maiden of Dreams
Quote:“Even a soul submerged in sleep is hard at work and helps make something of the world.”
Agenda: To prevent darkrai from bringing harm to the world or the people living in it.
Taboo: A disciple of Cresselia must never cause people any form of trauma and must not ignore people who do live with some form of trauma in their life.
Moonlit Drip: By using the essence of the moon a disciple of Cresselia can anoint people that lie in the moonlight to heal their wounds and to calm their spirits allowing them to function and fight to the best of their ability.
Moonlight Blast: A Cresselia disciple can gather moonlight into a single point and send it off as a large blast that can cause a large amount of harm to their target.
Exile of the dark: Cresselia bestows its powers to its disciples allowing them to protect themselves and others from the influence and powers of darkrai. This allows a disciple to protect someone's mind from darkrai’s attacks and even sense when a darkrai follower is hiding within the shadows
Unaffiliated/Marked:There is no afterlife, you will never really die. Your body can be destroyed, but your soul will remain. Eventually you'll be able to craft yourself a new body on command, and make different forms. You will remain like this until the end of time.
Quote: "You're mostly water anyways"
agenda: Those who follow Kyogre are tasked with flooding the world.
Taboo: Followers of Kyogre are forbidden from eating non-aquatic plants and wildlife.
Aquatic: Disciples can breathe underwater and drink all forms of water with no ill effects. Disciples also become unusually adept at swimming, and can travel underwater at high-speed.
Waterbending: Exactly what it sounds like. Start off as a novice and work your way up.
Pantra rhei: Kyogre grants the disciple enhanced reflexes and awareness of the fast changing flow everywhere. Disciples can also anticipate events more easily. This ability gets more powerful with favor.
God & title: Yveltal, Embodiment of Death and Decay
Quote: "Ashes to ashes, dust to dust."
agenda: Disciples of Yveltal are to punish those who lengthen their lifespan beyond the predestined length in any way, be it by magic or science.
Taboo: Disciples of Yveltal should not make any attempt to extend the lifespan of any living creature.
Sap: The disciple can take away from the lifespan of any living being and can either use it on themselves to extend their lives or store it somewhere for later use. If the life energy is stored, it can be used to amplify the effectiveness of items, perks, etc. The disciple cannot give away accumulated lifespan.
Deathly form: The disciple can assume Yveltal's form and powers, although the powers will be much weaker and the form much smaller (about the disciple's size). Everything the disciple touches will go through accelerated aging and decay, if the disciple wishes it so. The powers in this form become stronger depending on the Disciple's influence.
Steal: The follower can transfer their consciousness into any human or animal, killing the original inhabitant and leaving the old body to wither to dust. Difficult to do sparingly but becomes much easier the closer the follower is to death. If the follower takes the body of another human, the new body will slowly morph into their original body's shape, gender, and form.
God & title: Celebi, Forestborn and Timekeeper
Quote: "Nature needs only time to produce its bounty."
agenda: Disciples of Celebi are to defend and be sustained by wildlife and forests. Disciples are also charged with the task of keeping the flow of time stable.
Taboo: Followers of this path are forbidden from residing in urban areas for prolonged periods of time. Followers are also prohibited from changing the past in a way that renders the flow of time unstable and also cannot contribute to deforestation
Timewalker: The disciple can travel throughout time. S/he'll only be able to go forwards of backwards by mere seconds, but this can be extended with favor. The only event the disciple cannot change is the agreement between the disciple and Celebi. The disciple can also notice irregularities in time (i.e. a pile of mold turning into a fresh loaf of bread) and can either fix them or make them worse.
Gardener: Those who chose this path will have control over plant live. This includes spontaneous generation, accelerated growth, and movements that plants aren't typically capable of.
Kindest Friend: Celebi grants the follower the ability to summon wild animals. S/he will not control them though, and animals are free to not help the Disciple.
God & title: Zekrom, Champion of Ideals
Quote: "If we can improve this land, we must!"
agenda: Those who chose this path are tasked with creating a utopia. This goal is to be accomplished by any means necessary.
Taboo: Disciples are to eliminate those who stand in the way of the future utopia.
Combine: The disciple can merge together with a follower of Reshiram and Kyurem. So far, every attempt to do so has resulted in a failure, as the disciples' minds were too different, which let to mental collapse followed by death. A successful Combine, however, would result in unfathomable power.
the goal: The disciple has an innate vision of what the future utopia shall be like. The disciple can show others what the utopia looks like. The amount of people who can see the utopia simultaneously depends on favor.
Zap: The disciple can electrocute anyone who disagrees with them or their ideals. Wattage and amperage improve with training and favor.
God & title: Reshiram, Seeker of Truth
Quote: "There is only the truth. In its presence, dishonesty is set aflame for all to see."
agenda: Those who follow Reshiram are tasked with finding and spreading the truth behind misunderstandings and lies.
Taboo: Disciples of Reshiram are forbidden to lie at all. Not even white lies are permitted
Undeceived: Reshiram grants the disciple the ability to see through all disguises, proxies, and lies. This ability improves with favor.
Blazing Truth: The disciple can set fire to anyone who lies to them. The fire can be extinguished via conventional means, but is more easily extinguished by the liar admitting his lie, or the disciple extinguishing it themselves.
Combine: The disciple can merge together with a follower of Zekrom and Kyurem. So far, every attempt to do so has resulted in a failure, as the disciples' minds were too different, which let to mental collapse followed by death. A successful Combine, however, would result in unfathomable power.
God & title: Giratina, He who is Bound and Shackled
Quote: "Freedom is the right of all sentient beings."
agenda: Disciples of Giratina are to break the chains of tyranny and slavery whenever possible.
Taboo: Those who choose this path are not to restrain anyone against their will. they are also forbidden to turn away any legitimate plea for help.
Door to anywhere: The disciple can open a door and, instead of going to the door's typical destination, will instead lead to the distortion world. The disciple can then go anywhere in the world where there is a door and these trips take a few minutes at most if the disciple isn't lollygagging. the disciple always has an innate sense of where his/her destination is in the distortion world. Others brought in by the disciple may get lost without his/her help.
skeleton key: Giratina grants his followers the ability to unlock any door and lock. Additionally, the follower can also render any object used to restrain useless.
Shadow Force: Disciples gain the ability to cast a corrosive, shadowy form of antimatter at objects and foes- in tiny amounts. The amount of antimatter able to be used and its ability to break down more substances increases with favor.
God & title: Kyurem, the Unwhole
Quote: "I desire more."
agenda: Disciples of Kyurem are to obtain as many things as possible. These apply to tangible things, like money and land, and intangible things, like knowledge and trust.
Taboo: Kyurem abhors any sort of loss, and punishes disciples who do not replenish their losses within a reasonable amount of time.
Consume: The disciple can consume a living being entirely, gaining their memories, worldview, etc. How quickly (and successfully) the disciple can do this depends on his/her favor.
Freeze: the disciple gains the ability to slow beings and objects by removing heat from them. High enough favor allows objects to be frozen split. this can also be used to put one's self in cryo-stasis for extended periods.
Combine: The disciple can merge together with a follower of Zekrom and Reshiram. So far, every attempt to do so has resulted in a failure, as the disciples' minds were too different, which let to mental collapse followed by death. A successful Combine, however, would result in unfathomable power.
God & title: Rayquaza, Ruler of the Skies
Quote: "We are unbound. We are free."
agenda: Those who follow Rayquaza are tasked with preventing Kyogre and Groudon from accomplishing their goals. They are also charged with protection of the sky.
Taboo: Disciples are forbidden from polluting the air. This includes using cars, making fires, or otherwise.
Airbending: Exactly what it sounds like. Start off as a novice and work your way up.
Eyes of the sky: You can see much further through the atmosphere than any normal being. Those distance of sharp vision increase with favor. High ranking disciples can even look into space, to see incoming threats. Rayquaza also grants the disciple increased hand-eye co-ordination and better accurate with ranged weapons.
Atmosphere Control: The disciple gains the ability to change certain gases from one element to the other. High enough favor allows a wider spectrum of possible gases and the ability to create such cases from empty space.
God & title: Darkrai, Warrior of the Night
Quote: "Suffering is the only constant in this world."
agenda: Those who take this path are rewarded for creating suffering and social regress. Unlike other gods, Darkrai does not punish his disciples for not following this agenda.
Taboo: Those who take this path are mocked and attacked by other followed of Darkrai for not following the agends (i.e., doing "nice" things,).
Living Nightmare: Followers of Darkrai can create vivid nightmares for anyone that is nearby and asleep. With training and favor, these nightmares can travel farther and cause mental trauma. Skilled disciples can create nightmares while their victim is awake, and a few disciples can even cause mass hallucinations.
Insanity: No matter what the intentions of the disciple were at first, s/he will eventually hunger for causing pain and misery.
Shadowform: The disciple can press themselves against a flat surface and become a shadow. The disciple can also hide within someone else's shadow.
God & title: Ho-Oh, Diety of Life and rebirth
Quote: "Tragedies will fade in the light of the future."
agenda: Those who follow Ho-Oh are tasked with the preservation of the cycle of life.
Taboo: Disciples are forbidden from ending life prematurely without just cause.
Reincarnate: The disciple can revive anyone they think about if the person hasn't been dead for a year. However, using this power will result in someone who knows the disciple to partially or completely forget about the disciple. How much is forgotten depends on how long the revived has been dead. With favor, the disciple can choose who forgets and how much they forget.
Sacred Fire: Ho-Oh grants the follower the ability to make special fire.
Avatar Form: The disciple can turn into a small Ho-Oh. In this form it can fly, breathe firm and amplifies the range of regular abilities (i.i. revive a town wiped out by Deoxys/Genesect followers)> After using it, the disciple becomes an egg in a pile of ashes. The egg hatches within a week and the reborn disciple retains all memories and favor, but the body is smaller. S/he will grow to the original size in another week. If the egg is crushed before the disciple hatches, then s/he will die.
God & title: Mewtwo, Progeny of Science
Quote: " I am nothing more than what you are, and with time, we will become gods ourselves."
agenda: To advance the power, technology, and wisdom of all mortal beings.
Taboo: Followers are prohibited from spending excess time in nature (except for research/work) and must never stand to personally gain from any technology they develop, nor prevent others from using it.
Telekinesis and Telepathy: Exactly what it sounds like Like a muscle
Detection: Disciples of Mewtwo can feel the presence and location of other disciples (This is harder to do with Darkrai's Disciples). Other disciples can detect followers of Mewtwo as well, but are incapable of pinpointing their exact location.
Scientific Premonition: Followers' IQs instantly jump to at least "genius" level and all scientific knowledge is granted to them. Followers also become instantly aware of all advances in science as they are made.
God & title: Groudon, Sultan of the Earth
Quote: "The Earth became home to those who could not find peace in the sea. The power of survival is ours to spread."
agenda: Those who follow Groudon shall be tasked with expanding the continents and drying up the oceans.
Taboo: Followers of Groudon are not to eat any aquatic plants and wildlife.
Earthbending: Exactly what it sounds like. Start off as a novice and work your way up.
Earthly: Groudon grants his followers immunity to extreme heat, smoke, and dehydration. Followers also gain increased strength and pain tolerance.
Ouden Meneil: Groudon grants his followers the ability to see from where the land masses and landscape have changed. Followers had also perceive events from the long past vaguely. The perception gets more clear with favor.
God & title: Latios and Latias, the Two that are One
Quote: "The world doesn't move to the beat of just one drum."
agenda: Disciples of the Eon Duo are to promote and enrich love, peace, unity, and harmony in all of their forms. They will be partnered with another Eon follower of the opposite gender.
Taboo: Followers are only truly empathetic with their partners. Followers act in secret. They are also forbidden from acting in a way that would unjustly break or damage a relationship.
Guardian Angel: Females gain the ability to become completely invisible, males gain the powers of flight and super-speed. However, both powers are available to both disciples when they are close. More favor makes you totally unable to be tracked or faster and easier travel.
Polyglot: You may communicate in any and every language and have basic understanding of world cultures. You may also telepathically communicate with your partner. More favor allows for telepathic communication with people aside from their partner and emotional healing.
Empathyl: Followers can sense the emotions of those around them and heal broken moods. Followers also automatically see the best in their partner and begin to appreciate, work to please, and cherish their partner. (This will not always lead to a sexual/etc. relationship).
God & title: Victini, Harbinger of Victory
Quote: "Winning is all that matters!"
agenda: Followers of Victini are to become victorious at any challenge presented to them, even if they must resort to cheating. Turning down the challenge is not as bad as losing, but discouraged nonetheless.
Taboo: Losing a challenge can lower favor. Denying challenges repeatedly is also forbidden. A low enough favor can result in powers being revoked until further notice.
Luck: The disciple has an increased change of gaining victory in any and all agars. The effectiveness of this perk depends not only on favor, but also on the number of consecutive victories made before accepting the challenge.
Redeem Victories: The disciple can manifest their accumulated victories into any object or being. Victories that involve high-risk challenges are worth more and beings/objects of higher sentience/worth cost more to make. Consecutive victories are also worth more and using them does not break the chain.
Adrenaline Nuke: The disciple can "burn" their victories. S/he gains a rust of energy, increased stamina, speed, strength, and mental processing speed. Their body also becomes incredibly warm, burning anyone they touch. This power is amplified when in the presence of other Victini followers. Additionally, Victini followers cannot burn each other while in this state. Attempting to burn more victories than what they have will result in negative victories or "Defeats."
God & title: Deoxys, Master of the Genome
Quote: "Damned are the meek; let them inherit nothing."
agenda: To improve the power and efficiency of living being via genetic mutation.
Taboo: The disciple must kill those who deny or attempt to halt genetic progression. Those who hold back progression deserve nothing, not even life.
Gene Shift: The disciple can assume a form based on attack, defense, and speed. The disciple's metabolism increases significantly while in these formes.
Mutate: Deoxys grants his followers the ability to change the genetic makeup of any living organism. The disciple will only be able to do light cosmetic changes at first, but can eventually make drastic changes to the being's genes.
Achieving Perfection: Slowly gain understanding of what the perfect being is. However, the disciple slowly mutates to match deoxy's makeup and form.
God & title: Genesect, Bringer of War
Quote: "There is no avoiding war, it can only be postponed."
agenda: Conquer and establish mastery over all regions of the globe
Taboo: Genesect's disciples cannot form friendships or accept aid from other the disciples of other gods.
Comrades: Disciples of Genesect can coordinate, execute battle plans, and are more likely to be friendly with other disciples of Genesect. They can sense when other disciples of Genesect are in the area, but cannot distinguish another gods disciple from a normal person.
Engineering: Gains mastery over all engineering and cosmetic techniques. Anything that is newly invented the disciple will instantly master.
Combat Mastery: Genesect disciples gain instant mastery of all weapons. They also have increased strength, stamina, and pain threshold.
God & title: Xerneas, Avatar of Life and Health
Quote: "In three words I can sum up everything I've learned about life: It goes on."
agenda: Extend the lives ofthose around them, punish those who try to kill anyone prematurely. Assist those who wish to extend their lives and others, as well as healing the sick.
Taboo: You must never kill someone, even if you are trying to defend yourself.
Breath of Life: Cure sickness and heal wounds with a single breath. Can revive dead plants.
Embodiment of Life: You can take on the form of your god and its abilities, although slightly smaller in scale and power. In this form you can make people young, and transform into a tree-like state that allows you to heal and rejuvenate your body, efficiently making you reverse in age until you are in your prime. You can only assume this form at night.
Growth: Then the area around you into a field of life. Plants with healing properties come to life around you, the wounded are healed, the sick are cured, longevity is extended, and the tired are revitalized. This affects a large area and saps the user of energy. If used too much in rapid succession, you revert to the tree-like state for days until you are completely rejuvenated.
God & title: Uxie, Mespirit, and Azelf, The Trinity of Humanity
Quote: "An individual has not started living until he can rise above the narrow confines of his individualistic concerns to the broader concerns of all humanity."
agenda: To promote Mental stability, Intelligence, and Leadership among there peers. They should strive to be the best person they can be and promote this in others.
Taboo: To belittle anyone, and deprive them of knowledge. A disciple of the Trinity should never try to destabilize someone's mind, or being.
Soothing Aura: Their presence will sooth tensions and alleviate stress- even promote confidence and concentration. People can learn better around the disciple.
Red Chain: They can bind a person in a brilliant red gem chain that disables mobility. While bound the disciple can interject their mind into the bound subject's and fix mental disabilities or completely calm them down. If the user seeks to do so, they can wipe the memories of the bound. There is danger in this: if the disciple is interrupted it can completely destroy the bound's consciousness, turning them into a mindless slave or wild beast.
Blinding Will: The disciple can break out of mind control, body-numbing pain, and anything forced on their consciousness through sheer willpower. They can share this feeling with others, though not as efficiently. The higher their favor with the Trinity, the stronger this ability effects themselves and others.
God & title: Shadow Lugia, Spreader of Shadows and Darkness
Quote: There is no Good or Evil only Light and Dark. And forcing the darkness in ones heart is the fastest way to power.
Agenda: Followers of Shadow Lugia are to promise their whole being to him. To spread and create Shadow pokemon and to be his soldiers, servants, and subjects. They are to "unpurify" as many Pokemon as they can and spread shadow and darkness across the world. They are to spread the word about the shadows and darkness in ones heart and how it can make them stronger, how serving Shadow Lugia will make them stronger. Most Shadow Lugia followers are in automatic camaraderie with disciples of Darkrai, however Shadow Lugia will deal punishment himself and does not allow followers to harm a follower unjustly and without his permission, nor are they to attack followers of Darkrai, despite Darkrai's rules, without a just cause.
Taboo: Followers are to never try and "purify" a sentient being, or draw them away from the darkness. They are never to kill right away and instead try and make more followers. If a being shows no possibility of converting they are to be left alone unless they make a point at becoming an enemy or until Shadow Lugia deems it time to intervene again.
Shadow manipulation: Complete and utter control and/or manipulation over shadows. No training because your using the darkness in your heart for the fastest way to power. (if its not uber broken or insta-kill, which we cant do anyways, you can probably do it) This also means the less darkness in your heart the weaker your power.
Shadow induction: Disciples of Shadow Lugia are able to see darkness in someone/things heart and what causes it. For humans they can then capitalize on it, so it spreads and grows and use that against the person to bring entice them to join Shadow Lugia. This feat its harder for subjects that are innocent(Jirachi, Mew, Celebi, etc) and suicune and their followers. (And yes all you other followers. You do in fact have evil in your heart some where. No one human is 100% good, plus being 100% makes you a sue/stu)
For pokemon they can turn any pokemon into a shadow pokemon, however this feat drains energy based on situation. One pokemon, wild or not, simple. A hoard or group will leave you tired. Trying this feat on a deity will be next to impossible alone. And an anti-deity (only eon twin followers as of now) will be impossible without Shadow Lugia intervening himself.
Secondary God: Shadow Lugia allows for followers to join a second deity as long as said deity is neutral or in league with Shadow Lugia and its ideals AND the follower(s) have enough favor with Shadow Lugia. Those with high enough favor are allowed to join deities that would oppose Shadow Lugia in an act of infiltration, but will suffer dire consequences for those who defect. This however does not work in reverse. Someone who is already a follower to another deity must first denounce that deity, accept Shadow Lugia as their sworn god, gain enough favor, and then they can join another deity.
God & title: Entei, God of Flames
Quote: "I will cleanse everything in fire and flames. The world will be Engulfed in the flames of my wrath."
agenda: The disciples of Entei must clean the world with flames, and burn down whatever is old and weak. They make room for the new and strong.
Taboo: The Disciple cannot interfere with advancement, and cannot halt the old being replaced with the new.
Engulfing Flames: The Disciple breaths black flames of utter consuming. The flames will completely destroy, only leaving fine ash. It is near impossible to put these flames out.
Firewalker: The disciple of Entei can walk though flames completely unharmed. As well as this, they can also turn into a djinn of complete flame, and "skate" across the land- a trail of flame in their wake. In this form they can skate across the surface of water.
Internal Heat: The Disciples have an abnormally high body-temperature, but for good reason. If the disciple wills it, they can increase their body temperature to the point where they can melt things on contact. On top of this, they can regenerate body parts in a fast molten-ash-like regeneration- shedding off ash as the part regrows. This makes it so they're extremely hard to kill, because they can even regenerate their head. But this varies depending on how much favor the disciple has with Entei. This ability also gives them an elongated lifespan.
God: Mew - Maker of Fun and Mischief
Quote:“The only rule is, that there are no rules”
Agenda: To spread fun times and enjoyment to the people around the world in whatever way possible.
Taboo: The only taboo is not having fun, one must always have fun when they are a follower of mew, other than that there are no rules. Breaking taboo will be fixed by dressing up as a clown and juggling rolling pins while riding a unicycle (There is no need to pay for breaking taboo, this is just what mew suggests.)
Metronome: This ability has a completely random effect, using it may cause candy to rain from the sky or may cause 20 balloon animals to come out of the palm of your hand. Or maybe blow up whatever you touch next.
Shapeshifting: The disciple can turn into any object thinkable, they can turn into a giant dragon that breathes fire or they can turn into a cat playing a piano, or a sneezing panda. The options are endless. The size and magnitude of the shapeshift depends on favor
No consequence: The disciple can talk their way out of any bad situation. You blow up someones house by accident, you can talk your way out of it. You cut someones arm off with murderous intentions, say sorry and all will be fine again. Or just talk your way out of intimidating situations. Bigger situations may only be talked out of if one has enough favor.
God & title: Swords of Justice Quartet, Virizion, Terrakion, Cobalion, and Keldeo
Quote: Do what is noble and right
Agenda: To defend the weak from the strong and carry out justice even to the point of their own death.
Taboo: Disciples of the Swords of Justice may not oppress others, nor may they ignore any injustice that they are aware of. They may not cheat or break any rules they are aware of unless the rules themselves are unfair, and even then they may not break those rules on their own behalf.
Sacred Sword: Disciples of the Swords of Justice are able to produce and manipulate any kind of blade they desire.
They automatically have a basic level of competence with the weapons they produce, but they must practice if they wish to obtain mastery of any given kind of blade. However, they can add special qualities to the blade such as having it be a flaming or icy weapon depending on how much favor they have.
Chosen Blade: Disciples of the Swords of Justice gain different abilities depending on which of the four Swords they most identify with. Those who identify with Cobalion gain increased tactical knowledge and are able to inspire others to follow them more easily. Those who identify with Terrakion become stronger and heal more rapidly from injuries. Those who identify with Virizion are able to move more quickly and precisely. Those who identify with Keldeo gain the ability to manipulate or "bend" water. These abilities become more potent with favor and, in the case of Keldeo, practice.
All for One: When a disciple of the Swords of Justice is fighting alongside anyone else, she gains a minor boost to her physical abilities for each ally present. Additionally, when a disciple of the Swords of Justice fights alongside any other disciple of any other god, she gains limited access to that disciple's ability (as if she was a new convert to their religion). When fighting alongside another Swords of Justice disciple, the disciple gains access to their Chosen Blade ability and can use it at the same level as their current favor/experience permits.
God & title: Suicune, the Purifier
Quote: "All streams flow from a single course to cleanse the blood from polluted hands."
Agenda: To purify. The Disciples of Suicune must purify wherever they go, whether it's a soul, a mind, or even the water.
Taboo: A disciple of Suicune must never corrupt or dirty, or they will loose favor. If they lose to much favor with their god, Suicune may "purify" the Disciple's mind, and wipe them of their memories.
Water Walking: The Disciple of Suicune can walk on water it they want to do so. As they walk on the water, the water becomes clean and pure, and all pollutants dissolve.
Purifying Touch: They can extract the corruption of a person in a single touch and bring it into themselves, and breath it out as a breath of steam. If the Disciple wishes to do so, they can hold back releasing the corruption for a short amount of time. It they hold it in themselves for to long, they risk becoming sick. With high enough favor, they can breath the corruption into another person temporarily as a sort of punishment. The Corruption will wipe the person's mind clean, and exit the body.
Avatar of Purity: The Disciple becomes Suicune, and has the same abilities as Suicune. In this form they can understand pokemon, and travel as fast as the wind.
God & title: Unown, Creators of Language
Quote: Knowledge, emotion, and society are only possible through language and communication.
Agenda: Followers of the Unown are to devote their lives to spreading knowledge to all beings intelligent enough to understand it. They are always to keep a written record of their experiences for the sake of posterity. They ought to attempt to decipher any written records they do not understand and to serve as mediators in communication when they witness a situation in which one being does not understand another. Finally, they are to attempt to capture the nuances of emotion through language.
Taboo: Followers are forbidden from destroying or modifying written records. They must attempt to protect any written records that are under immediate threat of being destroyed.
Truespeech: Regardless of what language a disciple of the Unown speaks, any being within earshot understands what he is saying as if he was speaking in their native language. The disciple is also able to understand any language spoken as if it was his native language. Disciples with sufficient favor are also able to understand and speak with objects such as plants and buildings, although these are unable to communicate anything outside of broad concepts.
Photographic Memory: Disciples of the Unown are able to remember anything they have ever read or written immediately and without effort. They are also able to remember images perfectly if and only if they decided to remember that image while they were looking at it.
Word Essence: Disciples of the Unown are able to draw out the pure essence of a word, causing it to manifest physically. For instance, a disciple being threatened by a crowd of people could use the word "shield" to protect themselves or the word "disperse" to push them apart. Their ability to control the manifestation and the power of it increases with favor.
God & title: Raikou, Bringer of Storms
Quote: "I will protect, I will keep balance."
Agenda: Raikou's agenda should be to protect the disciples and stop them from destroying eachother
Taboo: They should never tip the balances for one god over the others.
Cloud Rider: They can ride on a small Thunderhead, and as they ride on the cloud, a storm follows them. They can control the power of the storm as they gain more favor. If the disciple wishes to, they can bring the essence of the storm into them, and run very, very fast.
Shout of Thunder: The Disciple can let out a bellowing shout that carries with it a Sonic boom. The shout can blast people back and even knock them out. The power of this increases with Favor.
Lightning Strike: The Disciple can summon lightning at anytime and from anything. The power of the lightning can vary as the disciple wills it. How well they can control the power of the lightning and how powerful they can make it varies with Favor.
God & title: Jirachi, the Granter of Wishes
Quote: Wishes always come true! You mustn't ever give up!
Agenda: Disciples of Jirachi must seek to fulfill their own wishes and assist others in fulfilling their wishes. They are to always try to encourage hope and help people find their way around barriers to help them achieve their dreams.
Taboo: A disciple of Jirachi is not allowed to encourage others to give up what they are doing, regardless of how much they agree or disagree with the wished-for outcome of the other person's actions.
Wishmaker: Upon choosing Jirachi as a god, a new disciple must choose a wish of theirs that they want to fulfill. Whenever they are acting in a way that will fulfill their chosen wish, they gain increased cognitive and physical abilities and greater resiliency. Additionally, if a disciple is successful in granting the wish of another person, they may also grant a minor wish of their own immediately. This ability becomes stronger with favor.
Celestial Advisor: When listening to another person speak about their goals or wishes, a disciple of Jirachi gains insight in ways to assist them in fulfilling their wishes. When anyone acts on the advice of a disciple of Jirachi, that person gains a temporary boost in their cognitive and physical abilities.
Hibernation: As long as they have not yet physically died, disciples of Jirachi may enter a state of suspended animation that heals all of their wounds and restored their energy. The amount of time needed depends on the extent of the disciple's injuries and their favor. Disciples are immune to any outside interference except for divine abilities that aid their healing process while in this state.
God & title: Lugia, Guardian of the Seas
Quote(optional): We are the storm that protects the oceans.
Agenda: Protect the Oceans and all its denizens as a whole. This does include keeping balance in the food chain so hunting is alright if not excessively.
Taboo: Water pollution of any form, excessive killing of the seas denizens, ignoring problems of the ocean such as unnatural or man or non deity caused storms or disasters.
Eye of the storm: Disciple of Lugia can calm or create storms around them, as well as control them in certain ways. They can control the wind force/speed and direction, however they cannot control the weather pattern itself, meaning if there is a blizzard they're controlling a blizzard, if its a sandstorm, they're controlling a sandstorm. How much control over the storm and the size they can calm/create is all varied upon favor. Followers can come together to calm or create stronger storms.
At one with the Ocean: Lugia gives his disciples the ability to be come one with water. becoming almost invisible in it. They can also control it in like a fused state, or were-water and this allows for regeneration though water. this cannot reverse death or grow severed body parts but it can connect the body parts.
Avatar Form: Disciples become a baby like Lugia and gain similar powers to it as well as strengthening the other powers and being able to call upon water pokemon to fight for them. In this form the disciple can control any and all water pokemon but a trainer can tell the pokemon to deny the order and it will be absolute to that pokemon
Name:Cresselia Maiden of Dreams
Quote:“Even a soul submerged in sleep is hard at work and helps make something of the world.”
Agenda: To prevent darkrai from bringing harm to the world or the people living in it.
Taboo: A disciple of Cresselia must never cause people any form of trauma and must not ignore people who do live with some form of trauma in their life.
Moonlit Drip: By using the essence of the moon a disciple of Cresselia can anoint people that lie in the moonlight to heal their wounds and to calm their spirits allowing them to function and fight to the best of their ability.
Moonlight Blast: A Cresselia disciple can gather moonlight into a single point and send it off as a large blast that can cause a large amount of harm to their target.
Exile of the dark: Cresselia bestows its powers to its disciples allowing them to protect themselves and others from the influence and powers of darkrai. This allows a disciple to protect someone's mind from darkrai’s attacks and even sense when a darkrai follower is hiding within the shadows
Unaffiliated/Marked:There is no afterlife, you will never really die. Your body can be destroyed, but your soul will remain. Eventually you'll be able to craft yourself a new body on command, and make different forms. You will remain like this until the end of time.